He is smarter than the average human, capable in hand-to-hand combat, and a refuser of ‘human’ filthy tools. An expert in offensive combat, Ko-Guy stands as the pinnacle of Semi-Grade 1 curses.
Master: Fujiwara Emiko |
---|
Toughness: This Cursed Spirit has an Endurance of 35 and a Health Pool of 105. Ko-Guy has Toughness 2. Strength: This Curse has a Strength of 35. This Curse makes 3 attacks in a turn. Agility: This Curse has an Agility of 35. After being summoned, they must stay within 15 Meters of the User. Reaction: When facing human opponents, Ko-Guy acts as though he has +5 Reaction. He can sense Curses within 20 Meters of himself. Cursed Energy: Ko-Guy has Average Cursed Energy Reserves. All of Ko-Guys Cursed Energy statistics have 30 points invested into them. |
Unique Traits: 1. Ko-Guy must molt regularly as he grows, once per RP, Ko-Guy can over the course of 2 turns molt his exoskeleton, leaving behind a carbon copy of his visage. This copy is capable of tricking those who look at it, anyone with Reaction less than his own believes this to be Ko-Guy, and will react to his attacks as though they had the ‘dazed’ condition. Once they see the real Ko-Guy, they are no longer convinced of the illusion. 2. This Curse has proficiency 3 in the following : Offensive, Balance. And proficiency 2 in Defensive and Reactionary. Ko-Guy cannot use weapons, as weapons were developed by humans, and he is smarter than humans! Thus, he does not need to use inferior technology. 3. Ko-Guy is capable of secreting a black mucus from his throat, this stream of poison is 7 Meters long, and half a meter wide. Upon making contact with a surface, it expands outwards into a pool of 3 x 3 meters. - Inflicts Poison 2 on contact. - This poison remains in a target’s system for 5 turns after contact. - This costs 25 Cursed Energy to do, and has a 2 turn cooldown between uses. |