This cursed technique allows the user to lower the temperature to extreme levels of cold. These freezing temperatures allow the user to produce ice and frost at will. The user can generate multiple sheets of solid ice by simply touching a surface. They can also manifest other forms of ice such as a cloud of frozen mist. The ice can also be cryokinetically controlled by the user, allowing them to levitate it through the air using only their mind.
The beholder of this innate technique is immune to the effects of frostbite.
The user requires concentration to maintain their cursed technique, losing it will result in the Ice being melted immediately.
Chilling the area does not take an attack action, however, besides cursed energy reinforcement, using anything outside of the innate technique will end concentration.
- At 25 Reaction you are capable of physically fighting while chilling an area.
- However, you are unable to create ice formations while moving.
- At 35 Reaction you are capable of moving while creating ice formations.
- You are not capable of full fledged combat unless creating small items.
- You cannot move while creating Extra Large Items.
- At 45 Reaction you are capable of maintaining combat while forming medium items.
- You can now maintain movement while creating Extra Large Items.
Small Items:
- Less than 2 Slots.
- Smaller than 0.75m in size.
- Counts as 1/4 of an ‘attack’ to form/use.
Medium Items:
- Between 3-5 Slots.
- Between 0.75m to 2.5m in size.
- Counts as 1/2 of an ‘attack’ to form/use.
Large Items:
- Between 4-6 Slots.
- Between 3x3m to 6x6m in size.
- Counts as 1 ‘attack’ to form/use.
Extra Large Items:
- Between 7-10 Slots.
- Between 7x7 to 10x10m in size.
- Counts as 2 ‘attacks’ to form/use.
Once an area is chilled, that specific location will only require 1 turn to rechill if concentration is lost.
Chilled area’s frostbitten is done to one location, not full body.
Ice Creations do not get Weapon size buffs from the cursed tools system.
Every 10 C.E Control you may select 1 person to not suffer the ill effects of ‘chilled’.
10 Cursed Energy Output:
Rivalled by only the Kamo Clan’s Blood Manipulation, this cursed technique gives the user cyrokinetic abilities, allowing them to chill the air around them to form creations of ice on or around them. At this stage of mastery, it will take 2 turns to chill the air to 0 degree celsius. The user can create sheets of ice around or on their body, capable of mimicking small items. You are limited to basic objects, nothing more complex and 2 shapes or a ‘tool’ like a dagger. They are not able to have intricate designs.
- The ‘chilled’ area will expand 3m of the user.
- Those inside gain frostbitten 1 after 3 turns of exposure.
- Those inside gain frostbitten 2 after 6 turns of exposure.
- The technique requires concentration, limiting reaction by -3 while using it.
- The technique will drain 12 Cursed Energy per turn while chilling the area.
- The technique will drain 5 Cursed Energy per item slot.
- The items can be sent at C.E. Control +2 and damage at C.E Output.
- Inflicts ‘frostbitten 1’ on contact.
- Constructions can travel up to 12m from the user.
- Without concentration, the area takes only 1 turn to reheat to normal.
20 Cursed Energy Output:
At this stage of mastery, it will take 2 turns to chill the air to -30 degree celsius. The user can create sheets of ice around or on their body, capable of mimicking small items and medium items. Their creations can be slightly more complex, being the combination of up to 3 or 4 shapes, such as a chain-link fence.
- The ‘chilled’ area will expand 5m of the user.
- Those inside gain frostbitten 1 after 2 turns of exposure.
- Those inside gain frostbitten 2 after 4 turns of exposure.
- The technique requires concentration, limiting reaction by -3 while using it.
- The technique will drain 14 Cursed Energy per turn while chilling the area.
- The technique will drain 5 Cursed Energy per item slot.
- The items can be sent at C.E. Control +2 and damage at C.E Output +2.
- Inflicts ‘frostbitten 2’ on contact.
- Constructions can travel up to 14m from the user.
- Without concentration, the area takes only 2 turns to reheat to normal.
Additionally, they gain access to the extension technique ‘Frost Calm’.
Ice Formation : Frost Calm
By chilling the area directed around the user’s hand, they are capable of quickly sending out a powerful attack that sends a cloud of freezing mist at the user’s opponent. The icy mist hardens into thick layers of ice that freezes the target in place. It will require 1 full turn for frost calm if used in an unchilled area.
- Every 10 Cursed Energy Output increases the range of the technique by 3 meters.
- Initial size of 2x2m area in front of the user.
- Cursed Energy Control technique range increase is half effective.
- The Ice Formation is incredibly quick moving, traversing and forming at C.E Control +4.
- Victims hit will be stricken with ‘Frostbitten 2’
- Every 2 turns within the ice will increase the level.
- Those who’s endurance is inferior to C.E Output +3 will additionally be inflicted by ‘broken 2’ to 2 non-lethal areas upon being broken out or breaking out.
- Breaking out will require bringing one’s body temperature back to normal or by having higher strength than the C.E Output.
- The surrounding air stricken by this technique will be chilled to -50 degrees celsius.
- Has a 2 turn cooldown.
- Using Frost Calm will take 28 Cursed Energy.
30 Cursed Energy Output:
At this stage of mastery, it will take 3 turns to chill the air to -75 degree celsius. The user can create sheets of ice around or on their body, capable of mimicking small items, medium items, and large items. You are not limited by shape or design as long as it is ‘simple’ such as a wall, sword, spike, or cuboid. They could additionally be something like ‘ice claws’.
- The ‘chilled’ area will expand 10m of the user.
- Those inside gain frostbitten 1 after 1 turn of exposure.
- Those inside gain frostbitten 2 after 3 turns of exposure.
- Those inside gain frostbitten 3 after 6 turns of exposure.
- The technique requires concentration, limiting reaction by -2 while using it.
- The technique will drain 18 Cursed Energy per turn while chilling the area.
- The technique will drain 5 Cursed Energy per item slot.
- The items can be sent at C.E. Control +3 and damage at C.E Output +3.
- Inflicts ‘frostbitten 2’ on contact.
- Constructions can travel up to 18m from the user.
- Without concentration, the area takes only 2 turns to reheat to normal.
Additionally, they gain access to a unique extension technique.
Cyrokentic Construct
Through harnessing the power of their Cursed Technique, the user may create a unique application of cyrokinesis. This application cannot break the rules of these techniques, but can bend the rules and formula of how they function, such as frost calm, ice spears, etc. The [PLAYER] may submit a request for this application upon its creation as well. The buffs or debuffs incurred by this technique must not be more or less than 4. The highest ‘frostbitten’ level it can inflict is 3, the lowest is 2.
40 Cursed Energy Output:
At this stage of mastery, it will take 3 turns to chill the air to -150 degree celsius. The user can create sheets of ice around or on their body, capable of mimicking small items, medium items, large items, and extra large items.
- The ‘chilled’ area will expand 15m of the user.
- Those inside gain frostbitten 1 immediately.
- Those inside gain frostbitten 2 after 2 turns of exposure.
- Those inside gain frostbitten 3 after 5 turns of exposure
- The time it takes for Lv2 Ice Formation to be accessible is reduced by 1 turn.
- The technique requires concentration, limiting reaction by -2 while using it.
- The technique will drain 20 Cursed Energy per turn while chilling the area.
- The technique will drain 5 Cursed Energy per item slot.
- The items can be sent at C.E. Control +4 and damage at C.E Output +4.
- Inflicts ‘frostbitten 3’ on contact.
- Constructions can travel up to 20m from the user.
- Without concentration, the area takes only 3 turns to reheat to normal.
50 Cursed Energy Output:
At this stage of mastery, it will take 3 turns to chill the air to -220 degree celsius.
- The ‘chilled’ area will expand 20m of the user.
- Those inside gain frostbitten 2 immediately.
- Those inside gain frostbitten 3 after 3 turns of exposure.
- Those inside gain frostbitten 4 after 6 turns of exposure.
- The time it takes for Lv3 Ice Formation to be accessible is reduced by 1 turn.
- The technique requires concentration, limiting reaction by -2 while using it.
- The technique will drain 20 Cursed Energy per turn while chilling the area.
- The technique will drain 5 Cursed Energy per item slot.
- The items can be sent at C.E. Control +5 and damage at C.E Output +4.
- Inflicts ‘frostbitten 3’ on contact.
- Constructions can travel up to 25m from the user.
- Without concentration, the area takes only 3 turns to reheat to normal. Additionally, they gain access to a unique extension technique.
[Cyrokentic Construct]
Through harnessing the power of their Cursed Technique, the user may create a unique application of cyrokinesis. This application cannot break the rules of these techniques, but can bend the rules and formula of how they function, such as frost calm, ice spears, etc. The [PLAYER] may submit a request for this application upon its creation as well. The buffs or debuffs incurred by this technique must not be more or less than 6. The highest ‘frostbitten’ level it can inflict is 4, the lowest is 3.