As the name suggests, Cursed Spirit Manipulation is a technique where one can completely control cursed spirits they were able to conquer in battle. Rather than exercise a cursed spirit, the user can absorb them into a small black sphere. A cursed manipulator can also absorb curses from anyone also capable of controlling them by killing the master. Attempting to absorb the curse without doing so first will physically repel them. Orally consuming this orb of the curse’s remains gives the user complete dominance over the vagabond curse, allowing them to summon them at any time in the future. 

This technique is not without its risks, as you must put your body and soul on the line to successfully capture and tame these wild monstrosities. Their loyalty to you is fickle, extending only so long as you hold the power to keep them bound. Upon entering a near death state, as well as dying, the Cursed Spirits within you will begin to rampage, breaking free from your control and releasing themselves from your body all at once.

10 Cursed Energy Control :

Cursed Spirit Manipulation is not akin to the art of binding Shikigami, there is no ritual to be performed in order to bind these curses to your service as you must simply exert your influence over its own, forcing them to submit. At this level, you can only force a Cursed Spirit to be bound to you by placing it within a near death state, or by instilling a great, preternatural fear into their soul, removing their supernatural defenses against your technique. At this level, Cursed Spirits will abhor you, regardless of their level. You are incapable of absorbing anything greater than a Grade 3 Cursed Spirit. At any time you may only have three Grade 4 Cursed Spirits and a single Grade 3 Cursed Spirit bound to your service. 

  • You can only summon 1 Cursed Spirit at a time.
  • While unsummoned, Curses regain 5 Health per turn, starting after the first turn they’ve been unsummoned.
  • When summoning a Grade 4 Cursed Spirit, it costs 7 Cursed Energy Reserves to summon it, and 4 Cursed Energy Reserves to maintain it per turn.
  • When summoning a Grade 3 Cursed Spirit, it costs 14 Cursed Energy Reserves to summon it, and 8 Cursed Energy Reserves to maintain it per turn.

20 Cursed Energy Control :

You’ve begun to gain a greater mastery over the basics of this technique, as such you are capable of storing additional Cursed Spirits, not only this you’ve learned to salvage a small amount of Cursed Energy when bringing forth larger Cursed Spirits. You are incapable of absorbing anything greater than a Grade 3 Cursed Spirit. At any time you may only have five Grade 4 Cursed Spirits, three Grade 3 Cursed Spirits and one Semi-Grade 2 Cursed Spirit bound to your service.

  • You can only summon 4 Cursed Spirits at a time.
  • When summoning a Grade 4 Cursed Spirit, it costs 7 Cursed Energy Reserves to summon it, and 3 Cursed Energy Reserves to maintain it per turn.
  • When summoning a Grade 3 Cursed Spirit, it costs 10 Cursed Energy Reserves to summon it, and 5 Cursed Energy Reserves to maintain it per turn.
  • When summoning a Semi-Grade 2 Cursed Spirit, it costs 14 Cursed Energy Reserves to summon it, and 8 Cursed Energy Reserves to maintain it per turn.

30 Cursed Energy Control :

As you develop as a sorcerer, your ability to overpower and enslave the souls of the Cursed Spirits you encounter has become far more potent. You can now capture Grade 3 and 4 Cursed Spirits on command, so long as your Cursed Energy Control is greater than their Cursed Energy Output by 10, this process takes 1 full turn to complete. Additionally, your lesser Spirits begin to feel empowered by the residue of your Cursed Energy, gaining +5 to three of their statistics ( Your Choice ). This only applies to your Grade 4 Cursed Spirits. You are incapable of absorbing anything greater than a Semi-Grade 1 Cursed Spirit. At any time you may only have twelve Grade 4 Cursed Spirits, five Grade 3 Cursed Spirits, three Grade 2 Cursed Spirit and one Semi-Grade 1 Cursed Spirit bound to your service. 

  • You can only summon 6 Cursed Spirits at a time.
  • When summoning a Grade 4 Cursed Spirit, it costs 6 Cursed Energy Reserves to summon it, and 3 Cursed Energy Reserves to maintain it per turn.
  • When summoning a Grade 3 Cursed Spirit, it costs 10 Cursed Energy Reserves to summon it, and 5 Cursed Energy Reserves to maintain it per turn.
  • When summoning a Grade 2 Cursed Spirit, it costs 18 Cursed Energy Reserves to summon it, and 7 Cursed Energy Reserves to maintain it per turn.
  • When summoning a Semi-Grade 1 Cursed, it costs 22 Cursed Energy Reserves to summon it, and 10 Cursed Energy Reserves to maintain it per turn.

40 Cursed Energy Control :

You can now capture Grade 3, 3 and 4 Cursed Spirits on command, so long as your Cursed Energy Control is greater than their Cursed Energy Output by 5, this process takes 1 full turn to complete. Additionally, your lesser Spirits begin to feel empowered by the residue of your Cursed Energy, gaining +5 to three of their statistics ( Your Choice ) This now applies to your Grade 3 Spirits as well. You are incapable of absorbing anything greater than a Grade 1 Cursed Spirit. At any time you may only have fifteen Grade 4 Cursed Spirits, eight Grade 3 Cursed Spirits, five Grade 2 Cursed Spirits and two Grade 1 Cursed Spirit bound to your service. 

  • You can only summon 8 Cursed Spirits at a time.
  • When summoning a Grade 4 Cursed Spirit, it costs 6 Cursed Energy Reserves to summon it, and 2 Cursed Energy Reserves to maintain it per turn.
  • When summoning a Grade 3 Cursed Spirit, it costs 9 Cursed Energy Reserves to summon it, and 5 Cursed Energy Reserves to maintain it per turn.
  • When summoning a Grade 2 Cursed Spirit, it costs 14 Cursed Energy Reserves to summon it, and 7 Cursed Energy Reserves to maintain it per turn.
  • When summoning a Grade 1 Cursed Spirit, it costs 22 Cursed Energy Reserves to summon it, and 10 Cursed Energy Reserves to maintain it per turn.
  • At this level, you can forcibly activate the Cursed Technique of a Grade 1 Cursed Spirit, this destroys the Cursed Spirit in the process.

50 Cursed Energy Control :

You are now a master of manipulating Cursed Spirits, now capable of bending even Special Grades to your whim. You can now capture Cursed Spirits of a Grade 2 or Lower so long as your Cursed Energy exceeds their Curse Output. You must still wound or inflict fear into the souls of Grade 1 or Special Grade Curses. Additionally, the statistics of all your Cursed Spirits of Grade 2 or Lower increase by five ( This replaces the previous buffs ). At any time you may only have twenty Grade 4 Cursed Spirits, ten Grade 3 Cursed Spirits, seven Grade 2 Cursed Spirits, five Grade 1 Cursed Spirits and three Special Grade Spirits bound to your service. 

  • You can only summon 10 Cursed Spirits at a time.
  • When summoning a Grade 4 Cursed Spirit, it costs 4 Cursed Energy Reserves to summon it, and 2 Cursed Energy Reserves to maintain it per turn.
  • When summoning a Grade 3 Cursed Spirit, it costs 8 Cursed Energy Reserves to summon it, and 4 Cursed Energy Reserves to maintain it per turn.
  • When summoning a Grade 2 Cursed Spirit, it costs 13 Cursed Energy Reserves to summon it, and 6 Cursed Energy Reserves to maintain it per turn.
  • When summoning a Grade 1 Cursed Spirit, it costs 20 Cursed Energy Reserves to summon it, and 10 Cursed Energy Reserves to maintain it per turn.
  • When summoning a Special Grade Cursed Spirit, it costs 25 Cursed Energy Reserves to summon it, and 14 Cursed Energy Reserves to maintain it per turn.
  • At this level, you can forcibly activate the Cursed Technique of a Grade 1 or Higher Cursed Spirit, this destroys the Cursed Spirit in the process. This costs 20 Cursed Energy Reserves.

Maximum Output : Uzumaki

Cursed Spirit Manipulation - Maximum Technique: Uzumaki combines any number of cursed spirits the curse manipulator has absorbed into one. Taking the form of a massive swirling spirit, which shares a variety of  features found in the spirits used to create it. This massive swirling wheel of cursed spirits levitates behind the user. It darts forward in an instant to hit the target and unleashes a powerful attack of super condensed cursed energy.

  • The Range of this technique is 20 Meters.
  • The size of this technique depends on the highest Grade Curse uses to form it, 0.3 x 0.3 Meters for Grade 3, 1x1 Meters for Grade 2, 3 x 3 Meters for Grade 1 and 5 x 5 Meters for Special Grade.
  • The Damage of this technique is based on the creatures used to create it, for every Grade 3 Spirit added onto the technique, the damage increases by 1. For every Grade 2, it increases by 3. Grade 1’s increase its damage by 5 and Special Grades increase it by 8.
  • You cannot consume more than 10 Cursed Spirits when utilizing this technique.
  • This technique costs 35 Cursed Energy Reserves, your Cursed Spirit Manipulation has a two turn cooldown after the use of this technique.