The Limitless technique allows the user to bring the concept of “Infinity” into reality, allowing them to manipulate and distort space at will. Famed for its impenetrable defense, and incredible destructive prowess. The sub-series of limitless techniques hold within them an unimaginable power, turning a single individual into a being capable of carving through mass hordes of enemies, both Curses and Sorcerers alike. Armed with both a shield and spear, those blessed to inherit the Limitless are akin to gods among men, with their affinity in manipulating space, giving them the power to decimate the battlefield, maneuver through the sky and vanish from sight and space.
But what about those who are gods above gods? In every major age of sorcery, there are those who transcend the human bound of strength, achieving a higher level of enlightenment than all others. The infamous Six Eyes gives its bearer a near anatomical insight into Cursed Energy, placing them atop a pedestal even further above those who share their techniques, rendering them a pale imitation of true, unburdened power.
When using Six Eyes, all the costs of Limitless are halved, rounding down.
10 Cursed Technique Output | Reserves :
- When activating the Infinity technique, you create a division of infinite length between yourself and all hostile objects existing around you, that you are aware of. At this level, Infinity protects you indiscriminately, and you cannot allow anything to pass between the barrier of infinite space, techniques, objects and individuals require a strength higher than your Cursed Energy Output +10 to bypass this barrier.
- Infinity is activated at a speed equivalent to your Cursed Energy Control, so long as you can perceive what you are reacting to.
- The cost of the Infinity Technique is monstrous, requiring 30 Cursed Energy Reserves per turn. Blue.
- Lapse : Blue is a technique that creates a high density of Cursed Energy, introducing ‘Negative Space’ to the world, which compensates, creating a field of attraction the user can control. At this level, the user can utilize Blue in order to pull individuals (including yourself) and objects towards a space within 8 Meters of you at your Cursed Energy Output +3, damaging them at the user’s Cursed Energy Output.
- The speed at which Blue is created, and the cluster it forms can be moved is equal to the user’s Cursed Energy Control.
- The radius of the sphere that Blue can create through its absorbed debris is 0.5 Meters. The Range of the sphere’s ‘pull’ is 2 Meters.
- The cost of Blue is rather strenuous, costing 26 Cursed Energy Reserves.
20 Cursed Technique Output / Reserves :
- At this level the strength of your Infinity has not improved, and you cannot allow anything to pass between the barrier of infinite space. Techniques, objects and individuals require a strength higher than your Cursed Energy Output +10 to bypass this barrier.
- Infinity is activated at a speed equivalent to your Cursed Energy Control +5, so long as you can perceive what you are reacting to.
- The cost of the Infinity Technique has lessened, now requiring 25 Cursed Energy Reserves per turn. Blue.
- You’ve barely entered the realm of power the Limitless Technique can grant you, still struggling to tap into its raw destructive force. At this level, the user can utilize Blue in order to pull individuals (including yourself) and objects towards a space within 10 Meters of you at your Cursed Energy Output +6, damaging them at the user’s Cursed Energy Output +3.
- The radius of the sphere that Blue can create through its absorbed debris is 1.5 Meters. The Range of the sphere’s ‘pull’ is now 4 Meters.
- You have now unlocked the chant “Phase”, increasing the power of your Blue Cursed Output by +2. However, it increases the cost of the technique by 6 Cursed Energy Reserves.
- The cost of Blue has lessened, only slightly now costing 24 Cursed Energy Reserves.
30 Cursed Technique Output / Reserves :
- Your mastery over the Infinity Technique has grown considerably, you can now allow a single individual, object or technique to penetrate the veil of Infinity per turn. Other Techniques, objects and individuals require a strength higher than your Cursed Energy Output +15 to bypass this barrier.
- Activating Infinity is now instantaneous, so long as you can perceive what you are reacting to.
- The cost of the Infinity Technique has not changed, requiring 25 Cursed Energy Reserves per turn. Blue.
- You have begun to grasp the true root of this techniques power, granting you an expanded range of use and an even more powerful force of attraction, you can now utilize Blue in order to pull individuals (including yourself) and objects towards a space within 12 Meters of you at your Cursed Energy Output +8, damaging them at the user’s Cursed Energy Output +5.
- At this level, your application of Blue has become so masterful you can now ‘float’, by creating space below you, and using forces of attraction to maneuver yourself, you can now create partial flight moving at your Cursed Technique Control +5. This flight does not increase the distance you may cover in a turn.
- The cost of Blue is rather strenuous, costing 22 Cursed Energy Reserves.
- When utilizing the flight granted by Blue is 26 Cursed Energy Reserves.
40 Cursed Technique Output / Reserves :
- Your mastery over the Infinity Technique has grown considerably, you can now allow up to two individuals, objects or techniques to penetrate the veil of Infinity per turn. Other Techniques, objects and individuals require a strength higher than your Cursed Energy Output +20 to bypass this barrier.
- The cost of the Infinity Technique has lessened, now requiring 20 Cursed Energy Reserves per turn. Blue.
- Lapse : Blue is a technique that creates a high density of Cursed Energy, introducing ‘Negative Space’ to the world, which compensates, creating a field of attraction the user can control. At this level, the user can utilize Blue in order to pull individuals (including yourself) and objects towards a space within 15 Meters of you at your Cursed Energy Output +10, damaging them at the user’s Cursed Energy Output +8.
- You gain access to the chant “Phase, Twilight”, increasing the power of your Blue Cursed Output by +4. However, it increases the cost of the technique by 10 Cursed Energy Reserves.
- The radius of the sphere that Blue can create through its absorbed debris is 3 Meters. The Range of the sphere’s ‘pull’ is now 6 Meters.
- The cost of Blue is rather strenuous, costing 20 Cursed Energy Reserves.
- When utilizing the flight granted by Blue is 22 Cursed Energy Reserves.
50 Cursed Technique Output / Reserves :
- Your mastery over the Infinity Technique has grown considerably, you can now freely manipulate this barrier of infinite space and density, allowing any amount of objects, individuals or techniques to pass between the barrier, while the barrier itself continues to protect you. Techniques, objects and individuals require a strength higher than your Cursed Energy Output +20 to bypass this barrier.
- The cost of the Infinity Technique has not changed, requiring 20 Cursed Energy Reserves per turn. Blue.
- At this level, you gain access to the chant “Phase, Twilight, Eyes of Wisdom”, increasing the power of your Blue Cursed Output by +6. However, it increases the cost of the technique by 14 Cursed Energy Reserves.
- The radius of the sphere that Blue can create through its absorbed debris is 5 Meters. The Range of the sphere’s ‘pull’ is now 8 Meters.
- You can now use Blue to pull yourself across a wide plane of space, teleporting to a place you can envision. If this space is within 10 Meters of you, this happens instantly, if it is within 30, it requires a turn of charge. 100 Meters requires two turns of charge, and for every 100 meters above that, it requires an additional two turns of charge. This application of Blue goes on Cooldown for 3 turns after use.
- When utilizing the flight granted by Blue is 18 Cursed Energy Reserves.
- Teleporting through the use of Blue costs 35 Cursed Energy Reserves.